Armor Class
22
Demogorgon
Huge Fiend · Chaotic Evil
Hit Points
406 (28d12 + 224)
Speed
Walk 50 ft., Swim 50 ft.
CR
26
Traits
Legendary Resistance (3/Day)
If Demogorgon fails a saving throw, he can choose to succeed instead.
Magic Resistance
Demogorgon has advantage on saving throws against spells and other magical effects.
Magic Weapons
Demogorgon's weapon attacks are magical.
Two Heads
Demogorgon has advantage on saving throws against being , , , or knocked .
Actions
Multiattack
Demogorgon makes two tentacle attacks.
Tentacle
Melee Weapon Attack +17 to hit, reach 10 ft., one target. 28 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Gaze
Demogorgon turns his magical gaze toward one creature that he can see within 120 feet of him. That target must make a DC 23 Wisdom saving throw. Unless the target is , it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see Demogorgon until the start of his next turn. If the target looks at him in the meantime, it must immediately make the save.
If the target fails the save, the target suffers one of the following effects of Demogorgon's choice or at random:
1. Beguiling Gaze. The target is until the start of Demogorgon's next turn or until Demogorgon is no longer within line of sight.
2. Hypnotic Gaze. The target is by Demogorgon until the start of Demogorgon's next turn. Demogorgon chooses how the target uses its actions, reactions, and movement. Because this gaze requires Demogorgon to focus both heads on the target, he can't use his Maddening Gaze legendary action until the start of his next turn.
3. Insanity Gaze. The target suffers the effect of the spell without making a saving throw. The effect lasts until the start of Demogorgon's next turn. Demogorgon doesn't need to concentrate on the spell.
If the target fails the save, the target suffers one of the following effects of Demogorgon's choice or at random:
1. Beguiling Gaze. The target is until the start of Demogorgon's next turn or until Demogorgon is no longer within line of sight.
2. Hypnotic Gaze. The target is by Demogorgon until the start of Demogorgon's next turn. Demogorgon chooses how the target uses its actions, reactions, and movement. Because this gaze requires Demogorgon to focus both heads on the target, he can't use his Maddening Gaze legendary action until the start of his next turn.
3. Insanity Gaze. The target suffers the effect of the spell without making a saving throw. The effect lasts until the start of Demogorgon's next turn. Demogorgon doesn't need to concentrate on the spell.
Legendary Actions
Tail
Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20 () Bludgeoning damage plus 11 () Necrotic damage.
Maddening Gaze
Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect.