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Monster

Derro Savant

Small Aberration · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 92
Armor Class 13
Hit Points 36 (8d6 + 8)
Speed Walk 30 ft.
CR 3
STR 9 -1
DEX 14 +2
CON 12 +1
INT 11 +0
WIS 5 -3
CHA 14 +2

Traits

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Quarterstaff

Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 () Bludgeoning damage.

Chromatic Beam

The derro launches a brilliant beam of magical energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a DC 12 Dexterity saving throw, taking 21 () Radiant damage on a failed save, or half as much damage on a successful one.
Confirmation

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