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Monster

Derro Savant

Small Humanoid · Chaotic Evil

Out of the Abyss Page 224
Armor Class 13
Hit Points 49 (11d6 + 11)
Speed Walk 30 ft.
CR 3
STR 9 -1
DEX 14 +2
CON 12 +1
INT 11 +0
WIS 5 -3
CHA 14 +2

Traits

Insanity

The derro has advantage on saving throws against being or .

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Hooked Shortspear

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 1 () Piercing damage. If the target is a creature, the derro can choose to deal no damage and try to trip the target instead, in which case the target must succeed on a DC 9 Strength saving throw or fall .

Light Repeating Crossbow

Ranged Weapon Attack +4 to hit, range 40/160 ft., one target. 6 () Piercing damage.
Confirmation

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