Armor Class
15
Dire Troll
Huge Giant · Chaotic Evil
Hit Points
172 (15d12 + 75)
Speed
Walk 40 ft.
CR
13
Traits
Keen Senses
The troll has advantage on Wisdom () checks that rely on smell or sight.
Regeneration
The troll regains 10 hit points at the start of its turn. If the troll takes acid or Fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or Fire damage while the troll has 0 hit points.
Actions
Multiattack
The troll makes five attacks: one with its bite and four with its claws.
Bite
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 10 () Piercing damage plus 5 () Poison damage.
Claws
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 16 () Slashing damage.
Whirlwind of Claws Recharge 5
Each creature within 10 feet of the troll must make a DC 19 Dexterity saving throw, taking 44 () Slashing damage on a failed save, or half as much damage on a successful one.