Armor Class
12
Dolphin
Medium Beast · Unaligned
Hit Points
11 (2d8 + 2)
Speed
Walk, Swim 60 ft.
CR
1/8
Traits
Hold Breath
The dolphin can hold its breath for 20 minutes.
Actions
Slam
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 () Bludgeoning damage.