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Monster

Dolphin

Medium Beast · Unaligned

Mordenkainen Presents: Monsters of the Multiverse Page 97
Armor Class 12
Hit Points 11 (2d8 + 2)
Speed Walk, Swim 60 ft.
CR 1/8
STR 14 +2
DEX 13 +1
CON 13 +1
INT 6 -2
WIS 12 +1
CHA 7 -2

Traits

Hold Breath

The dolphin can hold its breath for 20 minutes.

Actions

Slam

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 () Bludgeoning damage.
Confirmation

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