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Monster

Expert

Medium Humanoid

Storm Lord's Wrath
Armor Class 16
Hit Points 55 (10d8 + 10)
Speed Walk 30 ft.
CR
STR 10 +0
DEX 18 +4
CON 12 +1
INT 14 +2
WIS 10 +0
CHA 14 +2

Traits

Helpful

The expert can take the Help action as a bonus action, and the creature who receives the help gains a bonus to the roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.

Evasion

When the expert is not and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.

Tools

The expert has thieves' tools and a musical instrument.

Actions

Extra Attack

The expert can attack twice, instead of once, whenever it takes the attack action on its turn.

Shortsword

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 () Piercing damage.

Dagger

Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 6 () Piercing damage.

Shortbow

Ranged Weapon Attack +8 to hit, range 80/320 ft., one target. 7 () Piercing damage.
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