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Monster

Expert

Medium Humanoid

Sleeping Dragon's Wake
Armor Class 15
Hit Points 44 (8d8 + 8)
Speed Walk 30 ft.
CR
STR 10 +0
DEX 16 +3
CON 12 +1
INT 14 +2
WIS 10 +0
CHA 14 +2

Traits

Helpful

The expert can take the Help action as a bonus action, and the creature who receives the help gains a bonus to the roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.

Tools

The expert has and a musical instrument.

Actions

Extra Attack

The expert can attack twice, instead of once, whenever it takes the action on its turn.

Shortsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage.

Dagger

Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage.

Shortbow

Ranged Weapon Attack +6 to hit, range 80/320 ft., one target. 6 () Piercing damage.
Confirmation

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