Armor Class
12 + the level of the spell (natural armor)
Fey Spirit
Small Fey · Unaligned
Hit Points
30 + 10 for each spell level above 3rd
Speed
Walk 40 ft.
CR
—
Actions
Multiattack
The fey makes a number of attacks equal to half this spell's level (rounded down).
Shortsword
Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one target. + summonSpellLevel Piercing damage + Force damage.
Bonus Actions
Fey Step
The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey's chosen mood:
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Fuming
The fey has advantage on the next attack roll it makes before the end of this turn.
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Mirthful
The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is by you and the fey for 1 minute or until the target takes any damage.
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Tricksy
The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.
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Fuming
The fey has advantage on the next attack roll it makes before the end of this turn.
item
Mirthful
The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is by you and the fey for 1 minute or until the target takes any damage.
item
Tricksy
The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.