Armor Class
18
Fraz-Urb'luu
Large Fiend · Chaotic Evil
Hit Points
337 (27d10 + 189)
Speed
Walk 40 ft., Fly 40 ft.
CR
23
Traits
Legendary Resistance (3/Day)
If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.
Magic Resistance
Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.
Undetectable
Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or Fiends.
Actions
Multiattack
Fraz-Urb'luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.
Bite
Melee Weapon Attack +16 to hit, reach 10 ft., one target. 19 () Force damage.
Fist
Melee Weapon Attack +16 to hit, reach 10 ft., one target. 22 () Force damage.
Phantasmal Terror
Fraz-Urb'luu targets one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 () Psychic damage and is of Fraz-Urb'luu until the end of its next turn.
Legendary Actions
Tail
Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20 () Force damage. If the target is a Large or smaller creature, it is also (escape DC 24), and it is until the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a time.
Terror (Costs 2 Actions)
Fraz-Urb'luu uses Phantasmal Terror.