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Monster

Fraz-Urb'luu

Large Fiend · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 129
Armor Class 18
Hit Points 337 (27d10 + 189)
Speed Walk 40 ft., Fly 40 ft.
CR 23
STR 29 +9
DEX 12 +1
CON 25 +7
INT 26 +8
WIS 24 +7
CHA 26 +8

Traits

Legendary Resistance (3/Day)

If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.

Magic Resistance

Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.

Undetectable

Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or Fiends.

Actions

Multiattack

Fraz-Urb'luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.

Bite

Melee Weapon Attack +16 to hit, reach 10 ft., one target. 19 () Force damage.

Fist

Melee Weapon Attack +16 to hit, reach 10 ft., one target. 22 () Force damage.

Phantasmal Terror

Fraz-Urb'luu targets one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 () Psychic damage and is of Fraz-Urb'luu until the end of its next turn.

Legendary Actions

Tail

Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20 () Force damage. If the target is a Large or smaller creature, it is also (escape DC 24), and it is until the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a time.

Terror (Costs 2 Actions)

Fraz-Urb'luu uses Phantasmal Terror.
Confirmation

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