Armor Class
18
Green Abishai
Medium Fiend · Lawful Evil
Hit Points
195 (26d8 + 78)
Speed
Walk 30 ft., Fly 40 ft.
CR
15
Traits
Devil's Sight
Magical darkness doesn't impede the abishai's Darkvision.
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The abishai makes two Fiendish Claw attacks, or it makes one Fiendish Claw attack and uses Spellcasting.
Fiendish Claw
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Force damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 16 () Poison damage and become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.