Armor Class
18
Green Abishai
Medium Fiend · Lawful Evil
Hit Points
187 (25d8 + 75)
Speed
Walk 30 ft., Fly 40 ft.
CR
15
Traits
Devil's Sight
Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons
The abishai's weapon attacks are magical.
Actions
Multiattack
The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack.
Longsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Slashing damage, or 6 () Slashing damage if used with two hands.
Claws
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 11 () Poison damage and become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.