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Monster

Harpy

Medium Monstrosity · Chaotic Evil

Monster Manual Page 181
Armor Class 11
Hit Points 38 (7d8 + 7)
Speed Walk 20 ft., Fly 40 ft.
CR 1
STR 12 +1
DEX 13 +1
CON 12 +1
INT 7 -2
WIS 10 +0
CHA 13 +1

Actions

Multiattack

The harpy makes two attacks: one with its claws and one with its club.

Claws

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Slashing damage.

Club

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Bludgeoning damage.

Luring Song

The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is .
While by the harpy, a target is and ignores the songs of other harpies. If the target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 hours.
Confirmation

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