Armor Class
11
Harpy
Medium Monstrosity · Chaotic Evil
Hit Points
38 (7d8 + 7)
Speed
Walk 20 ft., Fly 40 ft.
CR
1
Actions
Multiattack
The harpy makes two attacks: one with its claws and one with its bite.
Claws
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Slashing damage.
Bite
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Slashing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 () every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
Luring Song
The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is .
While by the harpy, a target is and ignores the songs of other harpies. If the target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 hours.
While by the harpy, a target is and ignores the songs of other harpies. If the target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 hours.