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Monster

Jackalwere

Small Fiend · Chaotic Evil

Monster Manual (2024) Page 182
Armor Class 12
Hit Points 18 (4d6 + 4)
Speed Walk 40 ft.
CR 1/2
STR 11 +0
DEX 15 +2
CON 12 +1
INT 13 +1
WIS 11 +0
CHA 10 +0

Traits

Pack Tactics

The jackalwere has Advantage on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally doesn't have the condition.

Actions

Multiattack

The jackalwere makes two Rend or Slam attacks.

Rend (Jackal or Hybrid Form Only)

Melee Attack +4, reach 5 ft. 5 () Piercing damage.

Slam (Human or Hybrid Form Only)

Melee Attack +4, reach 5 ft. 4 () Bludgeoning damage.

Sleep Gaze Recharge 5

WIS Save DC 10, one creature the jackalwere can see within 30 feet (Constructs and Undead succeed automatically).
Failure: The target has the condition for 10 minutes or until it takes damage or a creature within 5 feet of it takes an action to wake it.
Success: The target is immune to this jackalwere's Sleep Gaze for 24 hours.

Bonus Actions

Shape-Shift

The jackalwere shape-shifts into a Medium human or a Medium jackal-humanoid hybrid, or it returns to its true form (that of a Small jackal). Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
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