Armor Class
12
Jackalwere
Small Fiend · Chaotic Evil
Hit Points
18 (4d6 + 4)
Speed
Walk 40 ft.
CR
1/2
Traits
Pack Tactics
The jackalwere has Advantage on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally doesn't have the condition.
Actions
Multiattack
The jackalwere makes two Rend or Slam attacks.
Rend (Jackal or Hybrid Form Only)
Melee Attack +4, reach 5 ft. 5 () Piercing damage.
Slam (Human or Hybrid Form Only)
Melee Attack +4, reach 5 ft. 4 () Bludgeoning damage.
Sleep Gaze Recharge 5
WIS Save DC 10, one creature the jackalwere can see within 30 feet (Constructs and Undead succeed automatically).
Failure: The target has the condition for 10 minutes or until it takes damage or a creature within 5 feet of it takes an action to wake it.
Success: The target is immune to this jackalwere's Sleep Gaze for 24 hours.
Failure: The target has the condition for 10 minutes or until it takes damage or a creature within 5 feet of it takes an action to wake it.
Success: The target is immune to this jackalwere's Sleep Gaze for 24 hours.
Bonus Actions
Shape-Shift
The jackalwere shape-shifts into a Medium human or a Medium jackal-humanoid hybrid, or it returns to its true form (that of a Small jackal). Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.