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Monster

Merrow

Large Monstrosity · Chaotic Evil

Monster Manual Page 219
Armor Class 13
Hit Points 45 (6d10 + 12)
Speed Walk 10 ft., Swim 40 ft.
CR 2
STR 18 +4
DEX 10 +0
CON 15 +2
INT 8 -1
WIS 10 +0
CHA 9 -1

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Piercing damage.

Claws

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Slashing damage.

Harpoon

Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 11 () Piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
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