Armor Class
13
Merrow
Large Monstrosity · Chaotic Evil
Hit Points
45 (6d10 + 12)
Speed
Walk 10 ft., Swim 40 ft.
CR
2
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Piercing damage.
Claws
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Slashing damage.
Harpoon
Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 11 () Piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.