Armor Class
13
Merrow
Large Monstrosity · Chaotic Evil
Hit Points
45 (6d10 + 12)
Speed
Walk 10 ft., Swim 40 ft.
CR
2
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite
Melee Attack +6, reach 5 ft. 6 () Piercing damage, and the target has the condition until the end of the merrow's next turn.
Claw
Melee Attack +6, reach 5 ft. 9 () Slashing damage.
Harpoon
Melee or Ranged Attack +6, reach 5 ft. or range 20/60 ft. 11 () Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.