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Monster

Merrow

Large Monstrosity · Chaotic Evil

Monster Manual (2024) Page 210
Armor Class 13
Hit Points 45 (6d10 + 12)
Speed Walk 10 ft., Swim 40 ft.
CR 2
STR 18 +4
DEX 15 +2
CON 15 +2
INT 8 -1
WIS 10 +0
CHA 9 -1

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite

Melee Attack +6, reach 5 ft. 6 () Piercing damage, and the target has the condition until the end of the merrow's next turn.

Claw

Melee Attack +6, reach 5 ft. 9 () Slashing damage.

Harpoon

Melee or Ranged Attack +6, reach 5 ft. or range 20/60 ft. 11 () Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.
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