Armor Class
11
Mud Mephit
Small Elemental · Neutral Evil
Hit Points
27 (6d6 + 6)
Speed
Walk 20 ft., Fly 20 ft., Swim 20 ft.
CR
1/4
Traits
Death Burst
When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be until the end of the creature's next turn.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
Actions
Fists
Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4 () Bludgeoning damage.
Mud Breath Recharge 6
The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.