Armor Class
14
Satyr
Medium Fey · Chaotic Neutral
Hit Points
31 (7d8)
Speed
Walk 40 ft.
CR
1/2
Traits
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Bludgeoning damage.
Shortsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage.
Shortbow
Ranged Weapon Attack +5 to hit, range 80/320 ft., one target. 6 () Piercing damage.