Armor Class
13
Satyr
Medium Fey · Chaotic Neutral
Hit Points
31 (7d8)
Speed
Walk 40 ft.
CR
1/2
Traits
Magic Resistance
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves
Melee Attack +5, reach 5 ft. 5 () Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery
WIS Save DC 12, one creature the satyr can see within 90 feet.
Failure: 5 () Psychic damage.
Failure: 5 () Psychic damage.