Armor Class
17
Swashbuckler
Medium Humanoid · Neutral Chaotic Good NY Evil
Hit Points
66 (12d8 + 12)
Speed
Walk 30 ft.
CR
3
Traits
Lightfooted
The swashbuckler can take the or action as a bonus action on each of its turns.
Suave Defense
While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Actions
Multiattack
The swashbuckler makes three attacks: one with a dagger and two with its rapier.
Dagger
Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 () Piercing damage.
Rapier
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Piercing damage.