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Monster

Swashbuckler

Medium Humanoid · Neutral Chaotic Good NY Evil

Volo's Guide to Monsters Page 217
Armor Class 17
Hit Points 66 (12d8 + 12)
Speed Walk 30 ft.
CR 3
STR 12 +1
DEX 18 +4
CON 12 +1
INT 14 +2
WIS 11 +0
CHA 15 +2

Traits

Lightfooted

The swashbuckler can take the or action as a bonus action on each of its turns.

Suave Defense

While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack

The swashbuckler makes three attacks: one with a dagger and two with its rapier.

Dagger

Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 () Piercing damage.

Rapier

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Piercing damage.
Confirmation

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