Armor Class
21
Warrior
Medium Humanoid
Hit Points
78 (12d8 + 24)
Speed
Walk 30 ft.
CR
—
Traits
Battle Readiness
The warrior has advantage on initiative rolls.
Improved Critical
The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the .
Improved Defense
The warrior's AC increases by 1.
Indomitable (1/Day)
The warrior can reroll a saving throw that it fails, but it must use the new result.
Martial Role
The warrior has one of the following traits of your choice:
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Attacker
The warrior gains a +2 bonus to attack rolls.
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Defender
The warrior gains the Protection reaction below.
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Attacker
The warrior gains a +2 bonus to attack rolls.
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Defender
The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest)
The warrior can use a bonus action on its turn to regain hit points equal to + its level.
Actions
Extra Attack
The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.
Longsword
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () Slashing damage if used with two hands.
Longbow
Ranged Weapon Attack +6 to hit, range 150/600 ft., one target. 6 () Piercing damage.
Reactions
Protection (Defender Only)
When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.