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Monster

Warrior

Medium Humanoid

Storm Lord's Wrath
Armor Class 20
Hit Points 65 (10d8 + 20)
Speed Walk 30 ft.
CR
STR 18 +4
DEX 14 +2
CON 14 +2
INT 10 +0
WIS 12 +1
CHA 10 +0

Traits

Battle Readiness

The warrior has advantage on initiative rolls.

Improved Critical

The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the .

Indomitable (1/Day)

The warrior can reroll a saving throw that it fails, but it must use the new result.

Martial Role

The warrior has one of the following traits of your choice:
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Attacker
item
The warrior gains a +2 bonus to attack rolls.
Defender
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The warrior gains the Protection reaction below.

Second Wind (Recharges after a Short or Long Rest)

The warrior can use a bonus action on its turn to regain hit points equal to + its level.

Actions

Extra Attack

The warrior can attack twice, instead of once, whenever it takes the attack action on its turn.

Longsword

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () Slashing damage if used with two hands.

Longbow

Ranged Weapon Attack +6 to hit, range 150/600 ft., one target. 6 () Piercing damage.

Reactions

Protection (Defender Only)

When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Confirmation

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