Armor Class
17
Yagnoloth
Large Fiend · Neutral Evil
Hit Points
147 (14d10 + 70)
Speed
Walk 40 ft.
CR
11
Traits
Magic Resistance
The yagnoloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The yagnoloth makes one Electrified Touch attack and one Massive Arm attack, or it makes one Massive Arm attack and uses Battlefield Cunning, if available, or Teleport.
Electrified Touch
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 27 () Lightning damage.
Massive Arm
Melee Weapon Attack +8 to hit, reach 15 ft., one target. 23 () Force damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become until the end of the yagnoloth's next turn.
Battlefield Cunning Recharge 4
Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.
Life Leech
The yagnoloth touches one creature within 15 feet of it. The target takes 36 () Necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to half the Necrotic damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.
Teleport
The yagnoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.