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Monster

Yagnoloth

Large Fiend · Neutral Evil

Mordenkainen's Tome of Foes Page 252
Armor Class 17
Hit Points 147 (14d10 + 70)
Speed Walk 40 ft.
CR 11
STR 19 +4
DEX 14 +2
CON 21 +5
INT 16 +3
WIS 15 +2
CHA 18 +4

Traits

Magic Resistance

The yagnoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The yagnoloth's weapon attacks are magical.

Actions

Multiattack

The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.

Electrified Touch

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 27 () Lightning damage.

Massive Arm

Melee Weapon Attack +8 to hit, reach 15 ft., one target. 23 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or is until the end of the yagnoloth's next turn.

Life Leech

The yagnoloth touches one creature within 15 feet of it. The target takes 36 () Necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.

Battlefield Cunning Recharge 4

Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.

Teleport

The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Confirmation

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