Armor Class
12
Male Steeder
Medium Monstrosity · Unaligned
Hit Points
13 (2d8 + 4)
Speed
Walk 30 ft., Climb 30 ft.
CR
1/4
Traits
Extraordinary Leap
The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Spider Climb
The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage plus 4 () Poison damage.
Sticky Leg
Melee Weapon Attack +4 to hit, reach 5 ft., one Small or Tiny creature. The target is stuck to the steeder's leg and (escape DC 12). The steeder can have only one creature at a time.