Armor Class
12
Male Steeder
Medium Monstrosity · Unaligned
Hit Points
13 (2d8 + 4)
Speed
Walk 30 ft., Climb 30 ft.
CR
1/4
Traits
Spider Climb
The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Extraordinary Leap
The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage plus 4 () Poison damage.
Sticky Leg
Melee Weapon Attack +4 to hit, reach 5 ft., one Small or Tiny creature. The target is stuck to the steeder's leg and is until it escapes (escape DC 12). The steeder can have only one creature at a time.