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Monster

Male Steeder

Medium Beast · Unaligned

Out of the Abyss Page 231
Armor Class 12
Hit Points 13 (2d8 + 4)
Speed Walk 30 ft., Climb 30 ft.
CR 1/4
STR 15 +2
DEX 12 +1
CON 14 +2
INT 2 -4
WIS 10 +0
CHA 3 -4

Traits

Spider Climb

The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Leap

The steeder can expend all its movement on its turn to jump up to 60 feet vertically or horizontally, provided that its speed is at least 30 feet.

Actions

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 7 () Piercing damage, and the target must make a DC 12 Constitution saving throw, taking 4 () Acid damage on a failed save, or half as much damage on a successful one.

Sticky Leg (Recharges when the Steeder Has No Creatures Grappled)

Melee Weapon Attack +4 to hit, reach 5 ft., one Small or Tiny creature. The target is stuck to the steeder's leg and until it escapes (escape DC 12).
Confirmation

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