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Monster

Octopus

Small Beast · Unaligned

Monster Manual Page 333
Armor Class 12
Hit Points 3 (1d6)
Speed Walk 5 ft., Swim 30 ft.
CR
STR 4 -3
DEX 15 +2
CON 11 +0
INT 3 -4
WIS 10 +0
CHA 4 -3

Traits

Hold Breath

While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage

The octopus has advantage on Dexterity () checks made while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 Bludgeoning damage, and the target is (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest)

A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the action as a bonus action.
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