Armor Class
12
Octopus
Small Beast · Unaligned
Hit Points
3 (1d6)
Speed
Walk 5 ft., Swim 30 ft.
CR
—
Traits
Compression
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Attack +4, reach 5 ft. 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day)
{@actTrigger} A creature ends its turn within 5 feet of the octopus while underwater. {@actResponse} The octopus releases ink that fills a 5-foot Cube [Area Of Effect] centered on itself, and the octopus moves up to its Swim Speed. The Cube [Area Of Effect] is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.